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Game Ready Modular Asset for R. Ward C++ Tutorial

Modular Character for R. Ward new C++ course on YT or Udemy. 2 Weeks project that go bit extended due personal issues. All forgiven. :)
25k tris.
2k and 4k maps. 2 texture set for body and 1 per each peace of outfit.
Character consists from 5 Modular pieces. Head, Torso, Legs, Feet and Hands. All occulated faces removable. mesh is sliced and hand tweaked to match vert normal's on overlapping vertices on the body. Additionally i have produced gloves, boots, shirt, pants and hair as attachments. Rigged/Skinned and ready for Game. Mesh is conformed to UE4 mannequin.

Front Render, with and without shirt

Front Render, with and without shirt

Back Render, with and without shirt

Back Render, with and without shirt

Reuben Ward C++ Tutorial Character by Zoran Lakic

Skin details

Skin details

Gloves Details

Gloves Details

Wireframe/ tris count and edge flow

Wireframe/ tris count and edge flow

Map Pack sample.

Map Pack sample.